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Most iPhone apps lose money, but some freebies — like Shotgun — rake in the cash

Source: Mobclix

Source: Mobclix

As an app, Shotgun Free doesn't do much. Give it a shake and it makes the sound of a shell being chambered. Tilt it up sharply and the gun fires with a bang as loud as an Apple (AAPL) iPhone can make — which isn't terribly loud.

But the app is popular. It's been downloaded nearly 4 million times since it was launched in early March. An average of 60,000 to 70,000 people have been using it daily ever since.

More to the point, the small ads that run across the bottom of screen are displayed 200,000 to 300,000 times a day, which is how Shotgun Free ended up as case study No. 1 in a white paper issued this week by MobClix, the Palo Alto start-up that acts as a middleman between Shotgun's developer — Inedible Software — and the advertisers who pay them $3 per 1,000 ad impressions. That works out to $600 to $900 a day.

There are eight case studies in the MobClix report, and a lesson for mobile developers in each of them.

Shotgun freeIn the case of Shotgun Free, the lesson is that when the ads were rotated twice as frequently — every 15 seconds, rather than every 30 seconds — the click-through-rate doubled and revenues increased 20%.

The lesson of BlackJack Free, which generates 1.5 million ad impressions a day at $0.40 to $2 per thousand (depending on the size of the ad), is that users rebel when you replace small ads with big ones.

The publishers of Duck Shoot (150,000 to 250,000 daily ad impressions for $1.00-$2.50 per thousand) managed to breathe new life into a paid app that had run out of steam by offering a new, ad-supported free version.

Shotgun's developers went the other route. They started out free — "it's a simple shotgun, it deserves to be free," says Inedible co-founder James Anthony — and then introduced a $0.99 "pro" version with more guns and no ads. They make a lot more money giving it away.

Of course, with more than 85,000 iPhone apps competing fiercely for attention, most developers lose money. That's why Mobclix — which makes a market in mobile ads — showcased only winners.

The white paper is available as a pdf here. To see a video of Shotgun's developers talking about their business model, click here.

See also:

[Follow Philip Elmer-DeWitt on Twitter @ philiped]

6 Comments | Add a Comment | Email

Breathe not breath. Interesting article, poor editing.

ex ped: Thanks. Sorriest. Fixed.

Posted By Serena, Columbia, MO: November 18, 2009 4:41 PM

Maybe ads are so successful in this app because people quickly want to get out of it, so they probably say yeah well what the heck, lets check out this ad. Will have to put ads in free versions of serious applications or games (on the game play screens) to see statistics.

Posted By Faisal, Lahore, Pakistan: October 11, 2009 11:41 AM

An app that does absolutely nothing and displays ads for people to click on… and the iPhone crowd falls for it.

Proof that the Apple fans stupidly buy their junk just for looks.

Posted By Dan, Denver, CO: October 11, 2009 8:57 AM

Very impressive CTR's. Will use for http://www.facepersonality.com

Posted By Josh, NYC, NY: October 11, 2009 12:08 AM

Overall mobile app CTRs seem to be much higher than our web properties.

How will advertisers judge performance?

Posted By Ankur San Francisco, CA: October 10, 2009 11:00 PM

Good piece of writing on revenue models on the iPhone and its history.

The 6.5% CTR is huge compared to the web CTRs. We'll have to try it on our web product.

Arjun
http://www.calendru.com

Posted By Arjun Srinivasan, San Francisco CA: October 10, 2009 6:56 PM
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Philip Elmer-DeWitt

Philip Elmer-DeWitt
Steve Jobs, goes the old joke at Apple, is surrounded by a reality distortion field; get too close and you might believe what he's saying. Apple has made believers out of millions of customers — and made a lot of investors rich — but Elmer-DeWitt believes that an ounce of skepticism never hurts when writing about the company. He should know. He's been covering Apple – and watching Steve Jobs operate — since 1982.
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