All eyes on the iPhone App Store
The great scramble among software developers to write the first iPhone killer app is coming to a head.
The race began in earnest in March when Steve Jobs unfolded Apple's "iPhone software roadmap," a two-part package comprised of a tool kit to help developers write programs for the iPhone and a venue in which to sell them — a variation on Apple's iTunes music store model called the App Store.
Although the iPhone 3G is set to go on sale in nine days — at 8 a.m. Friday July 11 — Apple has still not announced when the software store will open. But on Wednesday it delivered a pretty broad hint: a July 7 deadline for developers to submit their finished apps for the store's grand opening.
"Have your application be among the first available when the App Store goes live," the notice read. "We will continue to accept applications after this time, however your application may not be available until after the launch of the App Store."
The message was not lost on developers. From Oracle to VisiCalc, the winning application on any software platform tends to be the one that gets there first — although as VisiCalc proved when it was overtaken first by Lotus 1-2-3 and then by Microsoft Excel, any app can be displaced when a new platform comes along.
According to Apple (AAPL), 25,000 people applied to be part of its iPhone developers program, of which 4,000 were admitted. These include some of the biggest names in software publishing — Sega and Electronic Arts (ERTS), for example — and representatives from approximately 175 Fortune 500 companies, as well as hundreds of one-man shops. But even the biggest boys can use the free publicity that will attend prominent positioning on the App Store shelves on opening day.
With so many apps to choose among, picking winners will not be easy. Apple has the best perspective; it showcased 16 apps at the March SDK event and the June Worldwide Developers Conference (see the keynote here), and by next week it will have seen and signed off on hundreds more.
Meanwhile, pitches from publishers inviting software reviews have started to pour in over the transom. Businessweek last Friday posted a slide show featuring a dozen programs under development (see here). Other journalists have used their blogs to troll for promising apps. The coyest was posted by The New York Times' David Pogue, author of "iPhone – The Missing Manual," who may or may not already have an iPhone 3G in hand for review (if he did, he couldn't say). On Tuesday, he bemoaned the fact that even "Big Chief Newspaper Reviewers" didn't know what apps were coming down the pike and invited developers to give him sneak peaks (see here). He may have regretted opening the floodgates. By 1:35 that afternoon, his post had been updated and the invitation withdrawn.
UPDATE: The latest version of iPhone OS 2.0 includes a nonfunctioning App Store button on the home screen, according to reviews of a confidential pre-release copy. "Rock-solid," pronounces Gizmodo's Jesusdiaz; it "rocks!" says Spark Capital's bijan sabet.
"I am a programmer & am familiar with the skill of the average programmer.
So be warned, don’t clutter up your iPhone like you clutter up your winOS / osX icon/gadget trays unless you want your iPhone perfermance to quickly degrade to trash."
PLease watch the WWDC and understand that its not a problem. Unlike the other phone platforms you may have programmed for. This was thought out by Apple and provided an elegant solution.
25,000 is the number of developers who applied for the $99 iPhone developer program, whereas 100,000 is the number of people who downloaded the iPhone SDK (which is free) regardless of whether they signed up or not.
"So be warned, don’t clutter up your iPhone like you clutter up your winOS / osX icon/gadget trays unless you want your iPhone perfermance to quickly degrade to trash.
"
Wrong wrong wrong. Luky for us, Apple has been smart enough not to allow background applications! So not more running task manager ans scratching your head to see what apps you might want to kill.
I am a programmer & am familiar with the skill of the average programmer.
So be warned, don't clutter up your iPhone like you clutter up your winOS / osX icon/gadget trays unless you want your iPhone perfermance to quickly degrade to trash.
I agree, I've downloaded the developer kit with every release and have yet to open it. I just like to d/l it to keep the newest version for when I do one day want to start playing with it. And I am sure a lot of people d/l just to play with or to have.
I don't understand one article on here almost moaning about APPL charging for some Apps. All cell phone companies charge for some apps & games, why is it when APPL does what everyone does, people complain? Is $9 for a game or App worth complaining about? Come on, you don't get PSP or Nintendo games free, can't expect all Apps to be free – it's a business not a handout. Tired of the media (and others) griping about every cost. DON'T BUY IT the you don't have to pay for anything.
Wasn't it more like 100,000 developers in the first week?
ex ped: see my answer to Jim in Richmond, below.
What a Deluge! This platform is going to go nuts. Not to mention the 100 million dollar seed fund started for the iPhone.
Not sure about 25,000 developers I see in iPhoneAtlas.com:
"…100,000 iPhone developers downloaded the beta iPhone Software Development Kit (SDK) in the first four days since its launch on March 6…
ex ped: The 25,000 comes directly from Steve Jobs (I have a photo of him with the number in my WWDC live blog here). 100,000 downloads doesn't necessarily add up to 100,000 developers. I downloaded the SDK — twice — and I can't program my way out of a paper bag.
IMHO, the next month is going to open a lot of people's eyes to exactly what it is that Apple has cornered the market on. And when it does, $170/share is going to look awfully cheap.






Enigmo is an awesome game!